Augment kits have a clearly defined cost. This will add an augment slot to your armor piece. Armourmech, synthweaving and armstech. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. . Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. At the moment you have to Crit craft items you want in particular to gain augmented slots or buy them from GTM witch can be very costly. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. 6k. Share1. Please allow artifice to make augment kits Please allow artifice to make augment kits. I've read that stims and medpacks won't, and that makes sense. This caught a few people on the PTS, before you upgrade the new 7. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 1. So i was just wondering which of the three crew skills to take in order to make augments. Home Game News Store Forum. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) RKLimes. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. 9k. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. Hi all I am selling augments in bulk on MDN. I wouldn't. Edited May 8 by DawnAskham14 votes, 35 comments. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat. By Xam Xam / August 7, 2019 / 1 Comment. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . If you're trying to remove the augmentation kit, not possible. Support. Synthweaving affects more gear slots (7 versus 2) so if you have to choose beween the two to maximize your willpower, go for synthweaving. More sharing options. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. 1) Supply and Demand. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Slicers find the augment schematics. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. A SWTOR Seer Sage 6. Then right-click the augment kit from your inventory. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. ) However NEVER put the created grafts/components in your material inventory! Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Augmentation Slot Component MK-1: none: 1. . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 3 so the leveling curve was tuned without taking them into account. 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. View data for the Augmentation Kit MK-11 SWTOR Schematic. Why force the ext. Support. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. Then don't forget the cost of another Kit and adding another slot (~40k + 30k). Best method is just to RE the assembly components. . Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. Almost everyone should get this. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Anyways, do you need high lvl crafting skills to. Even SoV Solo or Story can be done without augments. Browse all gaming. Now, with this update. Used to install Augmentation Slot MK-1 at any Item Modification Station. Craftable Armstech Augment. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. Was allowing it a bug, or no longer getting augmentati. 3. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. This crafting material is used in the construction of Augmentation Kit MK-3. com . But it appears one makes the augments and one makes the kits? I suppose I'm just confused to. The crafting table on your ship is for your companions, pretty sure your character can't use it. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. SWTOR | Forums. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. 22. It takes 10 components to create a kit. The most recent type of augment kit is called the Augment Kit MK-11, and. The dedicated guide contains tips for all roles in both PvE and PvP. Augment slots are added to your gear using a augmentation kit and a augmentation station. You also have a 30k price to add the augment kit to the gear. All crafting professions can RE their stuff for the mats you need to make kits. I have carefully checked the vendor and my own schematics and it is not there. 3. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. I mostly do heroics, warzones and GSF. If you’re looking for a cheap modifiable set of armor. . Slots require Augment Kits (MK-10 for end game, IIRC). . They are available to low level players, but aren’t really worth. At least. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. More sharing options. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. You can reverse engineer the non-moddifiable armor to get. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. Put the augment kits on your gear. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. for 11th level slot comp. And if 236 is too expensive for you rating 228 augments is good enough. Artiface- Makes the enchancments. Type: Augments. Members; 27. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . SWTOR 7. Support. So I've been researching the augment system, and I've decided to go with it. It's just aesthetic/luxury stuff that is really expensive so i ignore since apparently I'm poor with only 50 mil credits or so. There are two parts to augmenting your equipment. News. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Take care, neighbour. With no crits at all, they break even, and the crits are pure profit. SWTOR. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10 Augment Kit production by that percentage. RE'ing those crafted items will give you the component you need for the kit. One example of a credit sink is the Galactic Trade Network (GTN) where players. 8k. Keep this in mind when you consider what to do about augments. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. All gear can be augmented. Most likely new materials from crafting 450-500. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. I want to add that you would want to go with rating 236 augments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. 0 Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips!. Augments: x14 Augments and x14 Augment kits, either the Legendary item-rating 300 augments, or if you can’t afford them, the blue or purple versions; Questions or comments?I tryed Augmenting my PvP Gear - i allready have Augmentation Kit's MK-8 on 5 peaces of my "Examplar Force-Lord" Gear (my class is Jedi Consular…View data for the Augmentation Kit MK-11 SWTOR Schematic. One kit and something like 40k per item of gear to add a slot to an item. - synthweaving makes the strength, willpower, critical, surge augments. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Store. The dedicated guide contains tips for all roles in both PvE and PvP. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Just make them and RE them. 3 guide on how to make augmentation kits for synthweaver. Although it makes little sense to augment non custom peices as you level so quick that the standard gear will need replacing anyway. craft. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Training Cost: 35000. They craft the kits by RE'ing items to get an mk component. augment_slot_fragment. i am not sure how this Hyde and Zeek system works. Each MK-# has a certain max level of augment that can be used in them. wearable pieces made by a craft can crit to get an augment slot; post-1. Individual Pieces. 1 Armormech 2 Armstech 3 Synthweaving 4 See also Armormech Absorb augments - Absorption Rating / Power Shield augments - Shield Rating /Power Versatile augments . In that case the level requirement to use the gear would be level 9. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. I debated either taking arms or armor tech with my trooper. Individual Pieces. 3) General speculation in advance of 4. x -- check out the blogs and enjoy the theories. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. Have the augmentation kits, says it will bind item to me, but does not add the slot. Posted March 12, 2020. . Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. 1. I heard something about an augment kit. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). Keep this in mind when you consider what to do about augments. So i've got 2mil credits to start and train a crew skill. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Game Update 7. By deepdarksoul June 26, 2012 in Suggestion Box. Category: Miscellaneous. Let Us Remove MK-11 Augment Kits from Gear. Synthweaving is the force user equivalent of armormech, so why shouldn't the force user equivalent of armstech (artifice) be able to craft augment kits as well? As of 1. Armstech can craft Accuracy, Shield and Versatile Augments. So i was wondering which would be the b. Armormech makes Absorb, Aim, Cunning, and. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. Yeah def the trainer for this. There are stations available on the Fleet. How do these work? what goes in them? also can you stack pvp mods on them or is it a certain item crafted that fits?A SWTOR Arsenal Mercenary 6. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. Posted January 29, 2016. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. Game. 4. For Weapons it would depend: Artiface- For lightsaber hilts. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. These will allow you to put augments in--all over your equipment. Members Online. Get appSynthweaving takes care of the armor shells, augments, and augment kits. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. I tried RE these and I'm not getting any MK 11 slot components. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Individual Pieces. This. Put the augments into the augment slots. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. If you're trying to remove the augmentation kit, not possible. So post-4. Individual Pieces. By Kosef May 8, 2012. Synthweaving, Armormech and Armstech are the crew skill sources for these. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. CryptoItem Modification Station is a Legacy ship unlock which unlocks an item modification station on the starship of every member of the player's Legacy. Followers 0 0New SWTOR Forums are now live!. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. The dedicated guide contains tips for all roles in both PvE and PvP. CTRL+right click one of them and you will see each of the 4 items you can put in it. New Superior 77 Augments in SWTOR Guide. Hey guys, quick question. Lucasfilm, Broadsword, BioWare, or Electronic Arts. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. Buying the kit and the action of using the station and adding it will both cost you money. Posted November 5, 2019. com . Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. 311. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. It can be. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 0 Defense Guardian PvE Guide (Tank) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds!. 0 are still valuable, more than even the. Business, Economics, and Finance. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. 1. . Yet we can craft gear that has augment slots (relics and light-sabers). - armstech makes the presence, endurance, defense, power augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Look at your two orange/custom lightsabers again. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. craft. Which items to stockpile for 7. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. Forums. Additionally, it removes the station requirement when modifying augmentation kits. Below is a brief overview of the features coming with this update. Is it even worth trying to augment my gear right now with 7. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. → mk02. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. , flux). Crit crafts give an augment slot that you'd otherwise have to buy. Get the mk-10 augment kits. As a newbie, I'm still feeing my way through the game. Individual Pieces. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. The Kit is just used to install a graded slot for an equivalent grade augment . But I would like to bring it up. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. The dedicated guide contains tips for all roles in both PvE and PvP. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Slicing is the crew skill that generates the schematics for augments. Quote. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. News. Armstech makes Barrels. Edited July 5, 2012 by chimunga. There are 3 different tiers to consider. 0:. . Table of Contents. Right-click on the modification station and drop the piece of gear on the window that appears. The Item Modification Stations are used to create in your gear Augment Slots via Augmentation Kits and then place Augments. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. These stations allow you to add and remove augments from your gear. By MidichIorian May 18, 2012 in General Discussion. I've now created and additional augmentation slot on a lightsaber. and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. ago. Part of Vulkk's "SWTOR Basics" series. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. 0 gear, remove anything you want to keep like crystals, tunings or augments. Jedipedia. Please allow us to also make augment kits. Read More View Comments. Recommended Posts. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. Most people focus on "the best", which is Grade 11. The dedicated guide contains tips for all roles in both PvE and PvP. Posted June 1, 2012. Synthweaving makes Alacrity, Command (presence), Redoubt (defense), Resolve (willpower), and Strength augments. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. These are the brand new augments that were released in 6. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. it seems augment kits are the new craze and crafting gear with. 1 is coming soon! With Game Update 7. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. 3 Class Changes;. The dedicated guide contains tips for all roles in both PvE and PvP. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. - do not go overboard and augment kit all your gear. You might already know that. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Crew Skills; SWTOR. Crew Skills; SWTOR. STAR WARS: The Old Republic > English > Crew Skills How to craft Augment Kits? Reply. . Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. As a general piece of advice, do not worry about. Jump to content. - synthweaving makes the strength, willpower, critical, surge augments. 3 goes live. If taken out of the materials bank to deconstruct, no component is rendered. 3. These have a. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Augment kits are graded 1-9, 9 being best. I read you need 10 components from REing crit craft able items. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. These restrict the level of augment that can be slotted in. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3, artifice is without a doubt the least useful. 10 votes, 12 comments. Posted November 9, 2012. Almost everyone should get this. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmentation Kit MK-1 is a premium -quality augmentation kit. 1. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. General Discussion; SWTOR. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either.